Flash Quake installation + Makaqu
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Flash Quake installation + Makaqu
Taking another shot here at compiler tool installation for Flash Quake.
Please check out instructions and downloads at http://qbism.com/filemanager, navigate to the flash makaqu folder, and read the txt. The immediate goal is to refine the instructions themselves.
<edit> - ALSO can download just the source, FlashQuakeV2.zip (really should rename some stuff...)
But these are not the steps I used; these are just a tribute.
Thanks to Baker's detailed posts and description of porting steps, I got Flash Quake to compile with a Makaqu port. For various reasons much backtracking occurred. So I can't easily trace the steps from start to end. This was my first Flash project, not the best choice in retrospect.
Focus is on documentation of the build tool installation and compiling process. So, of course, compiled binaries are not included.
BONUS: Also included in the alchemy zip is a VC++ Express 2008 makaqu project.
Please check out instructions and downloads at http://qbism.com/filemanager, navigate to the flash makaqu folder, and read the txt. The immediate goal is to refine the instructions themselves.
<edit> - ALSO can download just the source, FlashQuakeV2.zip (really should rename some stuff...)
But these are not the steps I used; these are just a tribute.
Thanks to Baker's detailed posts and description of porting steps, I got Flash Quake to compile with a Makaqu port. For various reasons much backtracking occurred. So I can't easily trace the steps from start to end. This was my first Flash project, not the best choice in retrospect.
Focus is on documentation of the build tool installation and compiling process. So, of course, compiled binaries are not included.
BONUS: Also included in the alchemy zip is a VC++ Express 2008 makaqu project.
Last edited by qbism on Sun Jan 17, 2010 1:45 pm, edited 1 time in total.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.
I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.
http://www.youtube.com/watch?v=0wIx0bXxpSU
Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here.
I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.
http://www.youtube.com/watch?v=0wIx0bXxpSU
Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
That really pushes the software engine! Fightoon is (or was) by the author of Makaqu. http://indiedreams.wikia.com/wiki/Fightoon
BTW, my windows build of makaqu.exe using Express 2008 is now uploaded to http://qbism.com/filemanager. Or get the original here: http://quakedev.dcemulation.org/fragger
BTW, my windows build of makaqu.exe using Express 2008 is now uploaded to http://qbism.com/filemanager. Or get the original here: http://quakedev.dcemulation.org/fragger
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Downsider wrote:Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.
I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.
http://www.youtube.com/watch?v=0wIx0bXxpSU
Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here.
That's Quake?
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
looks crazy good
Looking at the Makaqu 1.2 source, some of the effects in that video are partially coded as EF_SHADOW and EF_CELSHADING.
Well, turns out there's a Makaqu 1.3!
Download and discussion
http://dcemulation.org/phpBB/viewtopic.php?f=15&t=73662
The original post was in 2005, but the final release was 2008.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: Flash Quake installation + Makaqu
Sorry to bump, but which version of Makaqu did you use as base for the port? 1.3 or 1.2?
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Flash Quake installation + Makaqu
Originally 1.2 then later switched to 1.3. All the "Super8 builds" are 1.3 basis, but I haven't tried Flash version recently.JasonX wrote:Sorry to bump, but which version of Makaqu did you use as base for the port? 1.3 or 1.2?
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
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