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Flash Quake installation + Makaqu

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Flash Quake installation + Makaqu

Postby qbism » Sun Jan 17, 2010 7:26 am

Taking another shot here at compiler tool installation for Flash Quake.

Please check out instructions and downloads at http://qbism.com/filemanager, navigate to the flash makaqu folder, and read the txt. The immediate goal is to refine the instructions themselves.

<edit> - ALSO can download just the source, FlashQuakeV2.zip (really should rename some stuff...)

But these are not the steps I used; these are just a tribute.

Thanks to Baker's detailed posts and description of porting steps, I got Flash Quake to compile with a Makaqu port. For various reasons much backtracking occurred. So I can't easily trace the steps from start to end. This was my first Flash project, not the best choice in retrospect.

Focus is on documentation of the build tool installation and compiling process. So, of course, compiled binaries are not included. :twisted:

Image

BONUS: Also included in the alchemy zip is a VC++ Express 2008 makaqu project.
Last edited by qbism on Sun Jan 17, 2010 1:45 pm, edited 1 time in total.
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Postby Baker » Sun Jan 17, 2010 12:03 pm

Awesome :D
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Postby Downsider » Sun Jan 17, 2010 2:06 pm

Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.

I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.

http://www.youtube.com/watch?v=0wIx0bXxpSU

Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here.
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Postby qbism » Sun Jan 17, 2010 11:50 pm

That really pushes the software engine! Fightoon is (or was) by the author of Makaqu. http://indiedreams.wikia.com/wiki/Fightoon

BTW, my windows build of makaqu.exe using Express 2008 is now uploaded to http://qbism.com/filemanager. Or get the original here: http://quakedev.dcemulation.org/fragger
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Postby mh » Mon Jan 18, 2010 12:56 am

Downsider wrote:Was searching for what Makaqu was and it turns out it's the enhanced port to the Dreamcast or something ;D Looks really impressive.

I found this game that was using the engine, it looks crazy good, graphicswise and gameplay wise, for the Quake engine, the last thing I would have said if I looked at it.

http://www.youtube.com/watch?v=0wIx0bXxpSU

Somebody should contact the author and have him compile it into Flash Quake. Hell, no mouse controls here.

That's Quake? :!: :shock:
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Postby qbism » Thu Feb 04, 2010 3:19 am

looks crazy good


Looking at the Makaqu 1.2 source, some of the effects in that video are partially coded as EF_SHADOW and EF_CELSHADING.

Well, turns out there's a Makaqu 1.3!
Download and discussion
http://dcemulation.org/phpBB/viewtopic.php?f=15&t=73662

The original post was in 2005, but the final release was 2008.
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Re: Flash Quake installation + Makaqu

Postby JasonX » Tue Feb 07, 2012 12:49 am

Sorry to bump, but which version of Makaqu did you use as base for the port? 1.3 or 1.2?
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Re: Flash Quake installation + Makaqu

Postby qbism » Tue Feb 07, 2012 5:38 am

JasonX wrote:Sorry to bump, but which version of Makaqu did you use as base for the port? 1.3 or 1.2?
Originally 1.2 then later switched to 1.3. All the "Super8 builds" are 1.3 basis, but I haven't tried Flash version recently.
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