ZQuake: NQConnect

Discuss programming topics for the various GPL'd game engine sources.
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Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

ZQuake: NQConnect

Post by Baker »

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Just taking a quick look at ZQuake's "nqconnect" capability.

ZQuake is a Quakeworld client and like FTEQW it can run normal Quake progs.dat and connect to regular Quake servers.

Observations:

It shows ping in the scoreboard even when connected to NQ servers. (ProQuake's ping method?)
Is ip:port capable.
NAT-fixed for NQ? Unknown.

I'm interested in checking out the differences and trying to play a few games of NQ online sometime using ZQuake to see what works well and what surprises there are.

I don't make any secret of the fact I really like ZQuake and am thinking of eventually seeing if I can combine ProQuake, ZQuake, FitzQuake, aguirReQuake, Makaqu into a single NQ/QW client with single player big map support and an enhanced FTEQW software renderer.

I had hoped I'd have time to do that in 2009. Maybe sometime in 2010 I will have an extended period of time that I can do something time consuming like that.
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