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Keeping Compatibility With Standard Quake

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Keeping Compatibility With Standard Quake

Postby Team Xlink » Tue Nov 17, 2009 12:19 am

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Last edited by Team Xlink on Tue Nov 17, 2009 9:35 pm, edited 1 time in total.
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Postby Downsider » Tue Nov 17, 2009 1:56 am

This is a really vague question, you want to keep compatibility when doing what?

If just adding stuff in general, keep the old methods as a fallback, then.
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Re: Keeping Compatibility With Standard Quake

Postby Spike » Tue Nov 17, 2009 3:12 am

Team Xlink wrote:What is the best way to keep compatibility with standard Quake?


Change nothing.

Or perhaps only activate changes if the mod explicitly requested for you to do so.
Tbh, you'd be amazed how much you can actually change.
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Postby Team Xlink » Tue Nov 17, 2009 9:35 pm

I found the page I was looking for.

Thank you.
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