Q1 Engine Releases thread

Discuss programming topics for the various GPL'd game engine sources.
CocoT
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Post by CocoT »

Hehe, yeah, DrShadowborg, I have, I guess :)
Thanks for the tips, guys, I'll try that ;)
Entar
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Post by Entar »

http://entar.quakedev.com wrote: Another new release of both the Vr2 engine and of vr2mod!

New Vr2 features:
- vid_restart and related cvars and menu options
- Restructured md3 draw routine, including rtlights support
- GL_POINTS display to rtlights with r_editlights 1
- scr_screenshot_gammaboost and scr_screenshot_jpeg cvars
- Optimizations in world draw and particle physics
- Brushmodel colormod and alpha support
- Fixed md3 shadow animation
- Fixed tilting md3 shadows
- Fixed colormod in fragment shader
- Various other cleanups, optimizations, bugfixes and tweaks

New vr2mod features include a new map, the trigger_jumppad entity, colormod on various health and ammo packages, bugfixes, tweaks and cleanup. Get on over to the downloads page and pick up copies of both!
Entar
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Post by Entar »

http://entar.quakedev.com wrote:The new version of Vengeance r2, v2.2.4, has been released to the public!

New features include:

* Changed sv.lightstyles to a regular array to avoid trouble with the hunk
* Removed smoke changing to bubbles underwater (wha?)
* Added cubemap support (thanks Black)
* Added _gloss texture loading, laying the path for specular maps
* Added multiple skin loading to md3 loader
* Added skybox name parsing from entity lump
* Fixed bug in md3 model drawing when realtime lighting is enabled
* Fixed black models bug with r_fullbright 1
* Fixed bug in reflective water
* Optimized rtlighting world draw
* Cleanup and various tweaks and bugfixes


The new version is available in .zip format, here. Have fun! :D
scar3crow
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Post by scar3crow »

news'd
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