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DirectQ 1.7.3 Graphical Issues

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Postby Monster » Tue Nov 03, 2009 2:24 am

Running the latest Test version didn't work normally.
Gl_nodepth 1 gives me the weird overlapping/black screen problem.
gl_nodepth 2 reverts back to the gray screen issue.

Sorry for the late response, I've been busy lately with work.

I did download DirectX straight from Microsoft to update. I'll re-update it again in a bit :D
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Postby Monster » Tue Nov 03, 2009 2:29 am

Deleted all of the d3dx9_.dll files and re-installed with Microsoft's site.. did a restart and still no luck =|
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Postby mh » Tue Nov 03, 2009 9:29 am

OK, cheers. In about 10 hours time I'm going to be uploading 2 versions. One is my D3D8 port that is incomplete so far as correctness of look is concerned, but is otherwise functional. The other is a minor modification of the D3D9 version that uses left-handed matrixes instead of right-handed.

Will post the links when I'm done.

Update - Direct3D 8 build here: http://www.sendspace.com/file/dmlu33

I'm not gonna get the other out until tomorrow evening now.
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We knew the words, we knew the score, we knew what we were fighting for
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Postby Monster » Wed Nov 04, 2009 1:16 am

Tried the D3D8 version.... and this is all I can ever see.

Image
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Postby Labman » Thu Nov 05, 2009 5:21 am

If only you can get it to be brown instead it will look just like quake was intended to.
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