Darkplaces: draws decals on top of translucent items :(

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
lth
Posts: 144
Joined: Thu Nov 11, 2004 1:15 pm

Darkplaces: draws decals on top of translucent items :(

Post by lth »

Anyone know of any workarounds in QC, with cvars, etc? (Yes, I *would* like to keep the decals, thanks).

Second, the cursor_trace_endpos hits viewmodelforclients, but only if they're *not* EF_ADDITIVE. Any workarounds for that, either?

Ta,

LTH
Post Reply