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Quake2 and Visual C++ 2008 Express

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Quake2 and Visual C++ 2008 Express

Postby Stroggos » Mon Sep 28, 2009 1:34 am

I know this forum is mainly focused around the Original Quake from 1996. But i was wondering if anyone here had been able to build the Quake 2 engine (aka. id Tech 2) with Visual C++ 2008 Express?
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Postby mh » Mon Sep 28, 2009 1:50 am

Yup. :D

Check out my blog (link in the sig), I've a D3D/C++ version of it available there. I also went through various intermediate steps on the way to there, including an OpenGL version. No real difficulty in building it.
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Postby r00k » Mon Sep 28, 2009 7:18 am

this makes me want to go play q2 now :P
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Postby revelator » Mon Sep 28, 2009 7:35 pm

looks like some of my crap got handy :D

or did you make your own version of a pk3 loader ? :)

anyways nice job m8 8)
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Postby mh » Mon Sep 28, 2009 8:41 pm

reckless wrote:looks like some of my crap got handy :D

or did you make your own version of a pk3 loader ? :)

anyways nice job m8 8)

Own. Well, kind of - the really hard stuff came direct from Q3A.
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