Radar In The Engine.
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Radar In The Engine.
Solved.
Last edited by Team Xlink on Tue Nov 17, 2009 2:21 am, edited 1 time in total.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
r00k wrote:Google for Quake Royale. He has a radar system that u might use.
But in all it should be tied in to the SVC imho to make it cheat free..
meaning the server should control the "dots" on the radar, period.
Why should the server control them? That's a bit strange. Entity info would only be sent if it's visible to your client via VIS anyway o.o
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
the server has pvs checks. not true occlusion.
its quite fuzzy. you don't wanna be able to see the other side of walls.
its quite fuzzy. you don't wanna be able to see the other side of walls.
- Spike
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- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Re: Radar In The Engine.
Team Xlink wrote:I am wondering if it is possible to add radar to the Engine instead of the QC.
Here is a possibly useful thread ...
viewtopic.php?t=1345
Note: Nexuiz (the same things as DarkPlaces has some minimap code) as well.
Yes, you said radar not minimaps but about the same. The concept of radar is somewhat simple in the sense that you take the 16 player entity spots, get their x,y,z and throw out Z.
Every frame when you are drawing the HUD, draw a circle or render a nice fancy radar pic and then up to 16 spots on the radar if player spot is visible ...
You get the idea.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Well, I added radar.
It doesn't work right tho.
It wouldn't show the bots on the radar.
I am already redoing the code because it was really sloppy and crashed the engine a lot.
It doesn't work right tho.
It wouldn't show the bots on the radar.
I am already redoing the code because it was really sloppy and crashed the engine a lot.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
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