Weapon Event Triggering.
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Weapon Event Triggering.
Solved.
Last edited by Team Xlink on Tue Nov 17, 2009 2:23 am, edited 1 time in total.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
stuffcmd(other, "chase_active 2\n");
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
Wait so if I put:
stuffcmd(other, "chase_active 2\n");
In my Engine Weapon's routine it will change to chase cam when you switch to that weapon or pickup that weapon?
Or should I put it in the QC?
stuffcmd(other, "chase_active 2\n");
In my Engine Weapon's routine it will change to chase cam when you switch to that weapon or pickup that weapon?
Or should I put it in the QC?
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Yep
stuffcmd(other, "impulse 2\n");
stuffcmd(other, "impulse 2\n");
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
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