Adding CSQC Support to a Quake Engine.
Moderator: InsideQC Admins
47 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: I Finished The Tutorial
oo
The end result would be Spike's vanilla w/CSQC, right?
Useful for somebody who wants to port to GLQuake and the like, having these steps in front of them, only having to modify parts of the rendering code and stuff.
-

Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
47 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 1 guest