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Adding CSQC Support to a Quake Engine.

Discuss programming topics for the various GPL'd game engine sources.

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I Finished The Tutorial

Postby Team Xlink » Fri Aug 28, 2009 1:14 am

Alright, I made a tutorial on it.

Here you go.

viewtopic.php?t=1699
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Re: I Finished The Tutorial

Postby Downsider » Fri Aug 28, 2009 1:52 am

Team Xlink wrote:Alright, I made a tutorial on it.

Here you go.

viewtopic.php?t=1699


oo

The end result would be Spike's vanilla w/CSQC, right?

Useful for somebody who wants to port to GLQuake and the like, having these steps in front of them, only having to modify parts of the rendering code and stuff.
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