THis is ambitious!!!
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THis is ambitious!!!
one of my friends who is a fairly good programmer has implemented raytracing into lordhavoc's darkplaces engine but its really really slow he wants me to make some optimizations later today maybe i can get some screens!!!
- Stroggos
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- Location: Australia
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Error - InsideQC Staff
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Don't worry, he also wrote his own operating system optimised for raytracing!!!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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Error wrote:isn't realtime raytracing normally done on BADASS pc's? like shit that no one has
Yeah usually but on really low settings its running at about 20-25 fps you can play for 5 minuetes enough to see the water then the thing crashes the executable itself is about 50meg
- Stroggos
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The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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mh wrote:The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.
I know becaus eyou need a huge load of memory and ram to use it at a decent rate (60-100)
- Stroggos
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- Location: Australia
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