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THis is ambitious!!!

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THis is ambitious!!!

Postby Stroggos » Sat Apr 25, 2009 1:09 am

one of my friends who is a fairly good programmer has implemented raytracing into lordhavoc's darkplaces engine but its really really slow he wants me to make some optimizations later today maybe i can get some screens!!!
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Postby Error » Sat Apr 25, 2009 5:26 am

isn't realtime raytracing normally done on BADASS pc's? like shit that no one has
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Postby Spirit » Sat Apr 25, 2009 8:28 am

Don't worry, he also wrote his own operating system optimised for raytracing!!!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Postby Stroggos » Sat Apr 25, 2009 8:33 am

Error wrote:isn't realtime raytracing normally done on BADASS pc's? like shit that no one has


Yeah usually but on really low settings its running at about 20-25 fps you can play for 5 minuetes enough to see the water then the thing crashes the executable itself is about 50meg
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Postby mh » Sat Apr 25, 2009 11:24 am

The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.
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Postby Stroggos » Sat Apr 25, 2009 11:28 am

mh wrote:The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.


I know becaus eyou need a huge load of memory and ram to use it at a decent rate (60-100)
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