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"fancy" particles

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Postby mh » Tue Feb 17, 2009 3:57 pm

Nope, changing these will cause all kind of things to behave strange with particles. You want to check out the "die" property of each particle.
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Postby MeTcHsteekle » Tue Feb 17, 2009 8:00 pm

idk mh, your way dosent seem to work well on rocket/grenade/lava ball trails, but works unusually well with vore trails and wizad tracers.

and look how the spelt vore:
Code: Select all
case 6:   // voor trail


i even added in spme p->die = cl.time + 5; etc but still nothing
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