"fancy" particles
Moderator: InsideQC Admins
17 posts
• Page 2 of 2 • 1, 2
Nope, changing these will cause all kind of things to behave strange with particles. You want to check out the "die" property of each particle.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
-

mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
idk mh, your way dosent seem to work well on rocket/grenade/lava ball trails, but works unusually well with vore trails and wizad tracers.
and look how the spelt vore:
i even added in spme p->die = cl.time + 5; etc but still nothing
and look how the spelt vore:
- Code: Select all
case 6: // voor trail
i even added in spme p->die = cl.time + 5; etc but still nothing
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
17 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest