Darkplaces minimum and recommended requirements?
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Darkplaces minimum and recommended requirements?
Hey all!
I was wondering if anyone can tell me the minimum and recommended requirements for running Darkplaces under Windows XP and Vista. I wasnt able to find this info on LordHavoc's website, so I was wondering if anyone has any info on this.
My current guess is this (for the minimum requirements):
1.8Ghz 32bit processor (either Intel or AMD),
512mb RAM
128mb graphics card with support for shader model 1.0
Thanx !
- Zylyx
I was wondering if anyone can tell me the minimum and recommended requirements for running Darkplaces under Windows XP and Vista. I wasnt able to find this info on LordHavoc's website, so I was wondering if anyone has any info on this.
My current guess is this (for the minimum requirements):
1.8Ghz 32bit processor (either Intel or AMD),
512mb RAM
128mb graphics card with support for shader model 1.0
Thanx !
- Zylyx
....noodle...
- Zylyx_
- Posts: 111
- Joined: Wed Dec 05, 2007 6:52 pm
- Location: scotland, uk
The minimum i've found myself is:
Pentium II 233MHz / AMD K6-2 300MHz
96MB RAM
100% OpenGL compatible (NO WRAPPERS) video card of at least 8mb of memory (3dfx, nvidia, powervr and ati works)
SDL compatible sound card
Windows 98 (It did use to work on Windows 95 two years ago though)
Pentium II 233MHz / AMD K6-2 300MHz
96MB RAM
100% OpenGL compatible (NO WRAPPERS) video card of at least 8mb of memory (3dfx, nvidia, powervr and ati works)
SDL compatible sound card
Windows 98 (It did use to work on Windows 95 two years ago though)
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
leileilol wrote:100% OpenGL compatible (NO WRAPPERS) video card of at least 8mb of memory (3dfx, nvidia, powervr and ati works)
I'll second that. DP can be very 3D card friendly if configured correctly, and if one doesn't try anything silly.
We had the power, we had the space, we had a sense of time and place
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We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
mh wrote:and if one doesn't try anything silly.
yeah the only ones I couldn't get to work were a Voodoo2 (though this wasn't with the mesafx driver), PowerVR PCX2 (no blend modes) and Trident Blade3D chipsets. Even the shoddy nVidia Vanta card will work fine with DP
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
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