DP's monster movement code

Discuss programming topics for the various GPL'd game engine sources.
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Wazat
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Joined: Fri Oct 15, 2004 9:50 pm
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DP's monster movement code

Post by Wazat »

Something's wierd with the tracebox function or monster movement in DP. They can't seem to go through non-solid objects, like sticky grenades stuck to them and ammo boxes. They couldn't go through ammo boxes in original Quake, but a non-solid sticky bomb hanging in mid-air with a size of '0 0 0', '0 0 0' shouldn't block their movement at all, but it does. :(

Can this be fixed easily, or does the problem run deeper?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
FrikaC
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Post by FrikaC »

Odd.
Urre
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Post by Urre »

The only thing that comes to my mind that might cause it, even if it is unlikely, is some nasty form of movetype, but I dunno... Odd indeed. Will have to show this thread to mr Havoc when he comes back from, where-ever he is...
I was once a Quake modder
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