DP's monster movement code
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DP's monster movement code
Something's wierd with the tracebox function or monster movement in DP. They can't seem to go through non-solid objects, like sticky grenades stuck to them and ammo boxes. They couldn't go through ammo boxes in original Quake, but a non-solid sticky bomb hanging in mid-air with a size of '0 0 0', '0 0 0' shouldn't block their movement at all, but it does.
Can this be fixed easily, or does the problem run deeper?
Can this be fixed easily, or does the problem run deeper?
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
The only thing that comes to my mind that might cause it, even if it is unlikely, is some nasty form of movetype, but I dunno... Odd indeed. Will have to show this thread to mr Havoc when he comes back from, where-ever he is...
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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