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apple_mouse_noaccel

Postby Baker » Fri Dec 12, 2008 8:49 am

An interesting find in the Darkplaces source code:

vid_agl.c wrote:
Code: Select all
         // Save the status of mouse acceleration
         originalMouseSpeed = -1.0; // in case of error
         if(apple_mouse_noaccel.integer)
         {


For anyone who has ever tried Quake on a Mac (or any other mouse-using game), the system mouse acceleration really makes everything awkward.

The "traditional fix" is a 3rd party utility that can disable mouse acceleration per application. But that is a *bad* workaround.

Nice to see the solution is out there.
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Postby Willem » Fri Dec 12, 2008 4:38 pm

That's weird, I use Macs exclusively for Quake stuff and I've never had an issue with mouse acceleration. I use the basic software renderer as well as Fitz. I wonder why that fix is needed...
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Postby Baker » Fri Dec 12, 2008 10:28 pm

Willem wrote:That's weird, I use Macs exclusively for Quake stuff and I've never had an issue with mouse acceleration. I use the basic software renderer as well as Fitz. I wonder why that fix is needed...


It might be something that only bothers Windows users. I use -dinput on Windows, it gives me some uncanny vertical aim when I play regularly [which seems to be less and less, and so goes life ...].

I only know firsthand about 5 other Quake playing Mac users, so I was just guessing it was widespread complaint, but 5 isn't really a big pool to sample from.

Anyway, here is a reference post by JohnXMas: OS X Acceleration.
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Postby Willem » Sat Dec 13, 2008 12:26 am

Huh. Yeah, I know what he's talking about and I actually like that acceleration a lot on my desktop and while coding and stuff. It just doesn't seem to translate over to games for me for some reason. Maybe I installed something at an earlier date and forgot about it but I don't THINK I did. Weird...
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