Controlling Sunlight and Sunmangle from engine?
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Controlling Sunlight and Sunmangle from engine?
Hi
Are there any commands to control sunlight and sunmangle from engine?
I want to make a day & night function.
Are there any commands to control sunlight and sunmangle from engine?
I want to make a day & night function.
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
hmmmm
are there any other ways to make the map brighter or darker from engine?
r_fullbright makes the map bright
is it possible to change the brightness value of r_fullbright?
are there any other ways to make the map brighter or darker from engine?
r_fullbright makes the map bright
is it possible to change the brightness value of r_fullbright?
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
Stealth Kill wrote:hmmmm
are there any other ways to make the map brighter or darker from engine?
r_fullbright makes the map bright
is it possible to change the brightness value of r_fullbright?
Well it certainly wouldn't cast shadows correctly, and I'm not sure if it's built in, but adding that feature into the engine should be pretty simple, just adjust the contrast between shadows/lights, right?
Forgive me if I'm totally wrong.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
Stealth Kill wrote:hmmmm
are there any other ways to make the map brighter or darker from engine?
I don't claim to know exactly what r_ambient does, but it controls the lightlevel or something in DarkPlaces maybe?
I think I've heard ppl talk about the cvar to make DarkPlaces less dark.
/Add: it looks like it is similar to r_fullbright except it can do it less than absolute fullbright. The range is (0-128)
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
You could use different lightstyles for different lighting conditions (at its simplest, it could be day/night) and then change the levels of them to make a smooth transition between them. There'd be no way to change the sun direction without some heavy modification of the light program, but you could place lights to give the impression of the sun being in a particular direction. There's a limitation to the number of simultaneous lightstyles that can be used on a face though, iirc.
- KrimZon
- Posts: 11
- Joined: Fri Nov 05, 2004 6:18 pm
if its single player, you could make a trigger that turns off one light, turns on another, and centerprints "time passes" when they're inside somewhere.
but that's probably not practical.
but that's probably not practical.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Bigmap had three lights, one on each opposite (west/east) horizon and one directly above and it blended the three of these using lightstyle, so basically what KrimZon said. It looked okay, but Bigmap was essentially all cube shapes, and that's what it looks best on.
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
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