Forum

skyboxes

Discuss programming topics for the various GPL'd game engine sources.

Moderator: InsideQC Admins

skyboxes

Postby ajay » Fri Feb 04, 2005 8:39 pm

This is just about engine related so please bare with me :)

I'm making a rather large map, which uses a skybox. All well and good, nice outdoor, nice skybox, until .... the maps gotten bigger, and therefore the surrounding box larger also, and now tomazquake has stopped showing the sky, and the default quake sky is shown.
Darkplaces, however, shows it fine.

Is there something I can do to enable the skybox in tq?

The map runs pretty smooth, it's the size it is for a reason, and I woudln't want to split it into 2.

cheers

ajay
User avatar
ajay
 
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Re: skyboxes

Postby Tei » Fri Feb 04, 2005 9:25 pm

ajay wrote:This is just about engine related so please bare with me :)

I'm making a rather large map, which uses a skybox. All well and good, nice outdoor, nice skybox, until .... the maps gotten bigger, and therefore the surrounding box larger also, and now tomazquake has stopped showing the sky, and the default quake sky is shown.


????????????????????????


please provide the file to download to test

You really use loadsky command or something similar?
Are the command loading skybox on other maps?


Darkplaces, however, shows it fine.

Is there something I can do to enable the skybox in tq?

The map runs pretty smooth, it's the size it is for a reason, and I woudln't want to split it into 2.

cheers

ajay
User avatar
Tei
 
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm


Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest