.alpha
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re: iPhone darkplaces
Apple's approval process for new iPhone developers is pretty much this: if you can pay the $99 fee, you're approved.
Though, Quake as it stands would not be fun on the iPhone, the platform would really need a simpler FPS with controls designed for the interface, and levels / monsters designed for the controls, rather than a clumsy straight port.
Apple's approval process for new iPhone developers is pretty much this: if you can pay the $99 fee, you're approved.
Though, Quake as it stands would not be fun on the iPhone, the platform would really need a simpler FPS with controls designed for the interface, and levels / monsters designed for the controls, rather than a clumsy straight port.
- metlslime
- Posts: 316
- Joined: Tue Feb 05, 2008 11:03 pm
what about thst csqc?
do u suppose tht might be a standard eventually?
at leastin gl, i dont know how it would look in a software :\
do u suppose tht might be a standard eventually?
at leastin gl, i dont know how it would look in a software :\
bah
- MeTcHsteekle
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- Location: its a secret
LordHavoc wrote:What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)
ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
LordHavoc wrote:Now, what platform does DarkPlaces not run on that people actually care about?
older pentiums and 486s obviously. func_msgboard is obviously a ghetto full of people stuck on them. *sarcasm*
LordHavoc wrote:Crashing on certain video drivers is not an excuse (workarounds can be added if people tell me what feature does not work on what driver).
oh? does this mean there's a possible chance of running this on PCX2 chipset?
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
leileilol wrote:oh? does this mean there's a possible chance of running this on PCX2 chipset?
Yes if you can get me a log with the startup details with the -developer -condebug options, and then a list of -nowhatever options that are required to get it to work properly (assuming it runs with -safe - if it doesn't even run with that it may be fairly hopeless).
Not sure that there is any value in PCX2 support though.
- LordHavoc
- Posts: 322
- Joined: Fri Nov 05, 2004 3:12 am
- Location: western Oregon, USA
On a personal note, I've been "dreaming" about a Wii DP port for a while, as the Wii control scheme and mentality (accessibility mainly) fits the DP game I've been working on lately, so that'd be pretty damned wicked...
I was once a Quake modder
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Urre - Posts: 1109
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- Location: Moon
DP mods on the Wii would rock. I loved how aiming worked in Metroid Prime. It's not as effective as a mouse in a classic fast-and-furious quake DM, but in single player it would be very cool.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
- Posts: 771
- Joined: Fri Oct 15, 2004 9:50 pm
- Location: Middle 'o the desert, USA
There is someone already working on the port.Lardarse wrote:LordHavoc wrote:What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)
ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Spirit wrote:There is someone already working on the port.Lardarse wrote:LordHavoc wrote:What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)
ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
phrosty in #fte mentioned working on it.
I've got one preordered but not sure when that will ship.
I doubt it will require any special support.
Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.
- LordHavoc
- Posts: 322
- Joined: Fri Nov 05, 2004 3:12 am
- Location: western Oregon, USA
LordHavoc wrote:Spirit wrote:There is someone already working on the port.Lardarse wrote:LordHavoc wrote:What it probably runs on (with a recompile or possibly a little editing):
OpenPandora (product not released yet, will see what is involved)
ARM Processor (so no FPU), 128MB ram, may possibly need re-written (or SDL) joystick support, should be similar to the Linux port apart from that.
phrosty in #fte mentioned working on it.
I've got one preordered but not sure when that will ship.
I doubt it will require any special support.
Some ARM processors DO have an FPU, for example the Dreamcast's cpu had a few floating point ops (critical since it ran 3D games), I don't know if the Pandora's cpu does but I'd assume so for performance reasons.
Quake 2 unoptimised runs on it at 60fps at 320 x 240. It does have a FPU
Check the videos on youtube.
Quake 3 should run pretty smoothly on it too, once that gets ported and takes advantages of the hardware. Some even say Doom 3 could work, if that ever becomes open source.
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MDave - Posts: 76
- Joined: Mon Dec 17, 2007 7:08 pm
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