One entity is two entities? (DarkPlaces)
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One entity is two entities? (DarkPlaces)
I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Have you an old single-TMU 3D card? It sounds like it's rendering stuff in 2 passes, and counting twice as a result. LH?
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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Re: One entity is two entities? (DarkPlaces)
jim wrote:I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
Probably fixable if you use r_depthfirst 0, but this may lose fps slightly (more so with costly shaders).
Also make sure r_hdr is 0.
Either way these features are not meant to increase the entities count on r_speeds (even if an entity is indeed rendered multiple times), so this is a bug.
- LordHavoc
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