Singleplayer mod by me.
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Singleplayer mod by me.
Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.
It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.
The file has 6.6 mb. Enjoy.
http://shub-hub.com/files/mods_singleplayer/orion_sp.zip
EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy.
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.
It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.
The file has 6.6 mb. Enjoy.
http://shub-hub.com/files/mods_singleplayer/orion_sp.zip
EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy.
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
Re: Singleplayer mod by me.
Orion wrote:Monsters sometimes plays a gasp sound when seeing an enemy.
"*GASP* There he is!"
That's not a bug, that's totally awesome.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
this mod is difficult
That's why the player sometimes spawn with the machinegun to make it fair. If you were playing on hard/nightmare try normal, or try enslaving one or more strong monsters, the shambler for example.
About the bug, It's now partially fixed. Monsters check for water only when standing, walking, or running, but not when attacking, and some monsters have long attack animations, reducing air_finished and then making a gasp sound, but the sound is still there.
If that bug is the best ever, I'll ignore it and go back to the old code.
I made monsters to drown underwater without testing, I just figured out that when their health is 0 or less, they simply don't die. Just keeps drowning and becomes undamageable. That doesn't happen when they're on lava or slime. Zombies may gib into lava, they can drown too, but they won't die in any way.
Last edited by Orion on Fri Feb 22, 2008 2:27 pm, edited 1 time in total.
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Re: Singleplayer mod by me.
this mod kicks a lot of ass
especially on some of the maps in the undergate
especially on some of the maps in the undergate
Orion wrote:Hi, I just made a singleplayer mod I start making since last year...
I'm not inspired to give it a name yet, and I think it's still unfinished, because there are some bugs I figured out that I haven't found a way to fix yet.
It has new features, all Q2 weapons, some Q2 monsters, 4 new monsters and AI enhancements. Source code is included as well.
The file has 6.6 mb. Enjoy.
http://shub-hub.com/files/mods_singleplayer/orion_sp.zip
EDIT: I just figured out a bug. Monsters sometimes plays a gasp sound when seeing an enemy.
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dayfive - Posts: 77
- Joined: Fri Nov 10, 2006 9:48 pm
Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something. 
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:Man, this is hard. And now I realize how my sentry gun is so unbalanced (although it worked fine in my map). It should fire fixed bursts, like 3 or 5 bullets at time, then it would reload or something.
Yeah, that's right because a sentry can easily kill a monster, I also reduced its nail damage to 6(was 6 all the time), and that didn't help much.
I'm just doing that, and I'm thinking of adding new monsters that doesn't need too much sounds because if I add one more monster I'll get PF_precache_sound: overflow.
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
download link broken!
i'd love to dl this mod and try it out but the link is broken.
/me crying
/me crying
- Izael
- Posts: 3
- Joined: Wed Oct 21, 2009 6:49 pm
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
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