Forum

HUD drawing in QuakeC?

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby Lardarse » Mon Feb 18, 2008 1:17 am

My prefered method is somewhat low-tech, compared to the others, and only really works if there's only one or 2 additional peces of info that need to be tracked.

Create an impulse, that, when pressed, outputs the info to the console (sprint? been a while, so I can't remember). You will need to tweak the impulse system so that you can use it when not in the middle of a firing animation.
User avatar
Lardarse
 
Posts: 266
Joined: Sat Nov 05, 2005 1:58 pm
Location: Bristol, UK

Postby Dr. Shadowborg » Mon Feb 18, 2008 11:18 pm

Urre wrote:Borg: I'm pretty sure Willem can edit it to do what he wants, if it's incomplete. I recall doing so when I used that tutorial, didn't even use the trigger part.


I know that, but I was mainly concerned that Willem was a newbie that might not know about stuff like that. :wink:
User avatar
Dr. Shadowborg
InsideQC Staff
 
Posts: 1110
Joined: Sat Oct 16, 2004 3:34 pm

Previous

Return to QuakeC Programming

Who is online

Users browsing this forum: Bing [Bot] and 1 guest