HUD drawing in QuakeC?
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My prefered method is somewhat low-tech, compared to the others, and only really works if there's only one or 2 additional peces of info that need to be tracked.
Create an impulse, that, when pressed, outputs the info to the console (sprint? been a while, so I can't remember). You will need to tweak the impulse system so that you can use it when not in the middle of a firing animation.
Create an impulse, that, when pressed, outputs the info to the console (sprint? been a while, so I can't remember). You will need to tweak the impulse system so that you can use it when not in the middle of a firing animation.
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
Urre wrote:Borg: I'm pretty sure Willem can edit it to do what he wants, if it's incomplete. I recall doing so when I used that tutorial, didn't even use the trigger part.
I know that, but I was mainly concerned that Willem was a newbie that might not know about stuff like that.
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Dr. Shadowborg - InsideQC Staff
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