new menu via .menu files
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new menu via .menu files
How can I create simple menu (some what like Quake menu, but with ability to use mouse at the same time as keys) using menu.dat and .menu files?
I looked into Nexuiz .menu files, but to me it looks like a mess :/
I don't even know what .menu file I have to create first and so on
Is anyone familiar with .menu files ?
I looked into Nexuiz .menu files, but to me it looks like a mess :/
I don't even know what .menu file I have to create first and so on
Is anyone familiar with .menu files ?
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Nexuiz's menu QC contains the .menu parser.
A simple menu QC implementation would not include the .menu files, it would all be done in the QC.
But I'm not the one to do it...
A simple menu QC implementation would not include the .menu files, it would all be done in the QC.
But I'm not the one to do it...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Supposedly you could do a fairly simple menu like quake has.
Seperate draw/keyboard functions, respond to just up/down/enter. Simple, and easy.
But then you don't have any mouse support.
Certainly the menu.dat nexuiz has is overkill, but it does actually do quite a lot of stuff. Of course, its utterly unreadable. :)
Seperate draw/keyboard functions, respond to just up/down/enter. Simple, and easy.
But then you don't have any mouse support.
Certainly the menu.dat nexuiz has is overkill, but it does actually do quite a lot of stuff. Of course, its utterly unreadable. :)
- Spike
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- Location: UK
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Error - InsideQC Staff
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- Location: VA, USA
i don't recommend using cl_prydoncursor in csqc menus. it's only purpose would be to show where the mouse is located, and it's movement is different than what csqc's getmousepos() returns. just drawpic a cursor image where it should be in csqc.
-daemon [ daemonforge.org ]
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daemon - Posts: 63
- Joined: Wed Nov 07, 2007 11:10 pm
I'd personally vote against mouse support in menus.
GLQuake (and presumably WinQuake also) release the mouse back to the OS when the menus or console are activated, and this is a Good Thing to have, IMO.
Mouse support on the other hand is nice to have alright, but is it really necessary?
GLQuake (and presumably WinQuake also) release the mouse back to the OS when the menus or console are activated, and this is a Good Thing to have, IMO.
Mouse support on the other hand is nice to have alright, but is it really necessary?
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mh - Posts: 2292
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