world.qc
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Hmm... you're right. While FrikaC made a good point, it wasn't specifically asked for. Thusly, his post was a waste of trees.
FrikaC, this vacant-headed little guy lost his home just so you could post on the Internet.
FrikaC, this vacant-headed little guy lost his home just so you could post on the Internet.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Nash wrote:But redrum wasn't talking about precaching files... and he WAS putting his monster spawning in WorldSpawn() so Frika's post didn't really make sense to me...
The best way in your case would be to spawn an entity, which has a delayed nextthink, and a think function which sets all the different parameters to make it a solid monster, much like the way respawning items is handled, where they are not actually removed, they are just invisible
Think function != worldspawn. I'm cautioning about combining the solutions offered. Precaching normally occurs in the spawn functions, so if you follow Sajt's advice plus Urre's advice, you'll attempt precaching out of a spawn function.
- FrikaC
- Site Admin
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- Joined: Fri Oct 08, 2004 11:19 pm
23 posts
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