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Weird problem

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Weird problem

Postby redrum » Sat Nov 03, 2007 1:10 am

If I die and wait too long to press attack or jump, the player lets out a gasp of air, and the screen turns green like I was in slime.
When I finally press attack or jump, I respawn but nobody can kill me, I can kill them though. Very weird! :shock:
Any input?
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Postby Orion » Sat Nov 03, 2007 1:53 am

How much time without pressing the buttons? 10 minutes?
I'm gonna try to reproduce that.
EDIT: Can't reproduce the problem. :?
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Postby Nash » Sat Nov 03, 2007 2:44 am

Can't reproduce it with stock QC 1.06 either.
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Postby redrum » Sat Nov 03, 2007 9:44 pm

I've made so many changes to the code. I must have done something to cause it. But I can't think of what would do that.
Log on to my server and you'll see what I mean.
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Postby frag.machine » Sun Nov 04, 2007 3:24 am

Put your code somewhere so we can take a look. At least the relevant files like client.qc and combat.qc.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Orion » Sun Nov 04, 2007 9:29 pm

Nor in your server I can reproduce the problem.
There's another bug you should fix. When you die overheated by your nailgun, when you respawn you blow up. Put a self.nails_fired = 0; (or other float name that is the nail firing) at PutClientInServer().

I played with frikbots, but when I gone to left the game I kicked all bots... if I let the bots in the server no one can enter?

Your mod sounds interesting, can you email me the source code?

Send to rfalcetti@gmail.com, I don't care if it has bugs.
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Postby redrum » Mon Nov 05, 2007 4:23 am

Yup, I'll send it to you. Then you can help me clean it up! :D

The problem seems to happen when other clients are logged in. :?
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Postby redrum » Sat Dec 01, 2007 3:22 pm

OK, log on to my server. Add a bunch of bots (impulse 100) and soldiers (impulse 107).
Then die and wait a minute, you should then see the weird problem.
If it's going to happen it happens in about 15-20 seconds after dying.
It doesn't happen everytime though :?
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