Best Way To Implement a Profanity Filter On a Server?
Moderator: InsideQC Admins
10 posts
• Page 1 of 1
Best Way To Implement a Profanity Filter On a Server?
What is the best way to implement a profanity filter on a server?
Is this best to handle via QuakeC or better handled in the engine?
I know that if this is handled in QuakeC, frik_file would support would probably be a prerequisite. In this type of implementation, where in QuakeC is the place where this type of code would be implemented (it looks like SUB_UseTargets in subs.qc).
Is this best to handle via QuakeC or better handled in the engine?
I know that if this is handled in QuakeC, frik_file would support would probably be a prerequisite. In this type of implementation, where in QuakeC is the place where this type of code would be implemented (it looks like SUB_UseTargets in subs.qc).
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
FrikFile has very little to do with this, you're better off with KRIMZON_SV_CLIENTCOMMAND or whatever it was called. It's too easy to get around profanity filters though. If you still want to do it, make it humorous, DJQuake style. I did it for a mod which I never finished, but the filter worked great (until someone said fcuk or suck my bhalls).
I was once a Quake modder
-

Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Thanks Urre, I'll look into that feature. KRIMZON_SV_PARSECLIENTCOMMAND ... ? Hmmm.
Yeah, people can get around the filter but if it is there then they at least know a standard of behavior is at least desired and if someone can't take a hint, at least they'll understand in advance how they got in the ban file
After a lot of searching I found in the spot in the engine where the messagemode is sent to other clients, funny how hard it can be to find stuff in engine code when you aren't familiar with the code.
Yeah, people can get around the filter but if it is there then they at least know a standard of behavior is at least desired and if someone can't take a hint, at least they'll understand in advance how they got in the ban file
After a lot of searching I found in the spot in the engine where the messagemode is sent to other clients, funny how hard it can be to find stuff in engine code when you aren't familiar with the code.
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
-

lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
No, you don't. How sick is that? Game /= reality, eh?lth wrote:Dude, you kill people for fun in Quake. How is that more socially acceptable than swearing??
edit: I DO think that banning swearwords is totally wrong in Quake though. Swearing is an essential part of Deathmatching!
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
10 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest
