Did you know...
Moderator: InsideQC Admins
2 posts
• Page 1 of 1
Did you know...
...that LightningDamage() has a bug? This is why the shocked player don't raise in the air it he's on ground.
At LightningDamage(), you'll see something like (if (self.classname == "player")), change 'self' to 'from'. Between this statement's brackets you'll see something like (if (other.classname == "player")), change 'other' to 'trace_ent'. Then fight against other players (or bots) and you'll see'em raise into the air a lot fast!!
This is because 'other' won't work with traceline(), and the player don't raise into the air.
At LightningDamage(), you'll see something like (if (self.classname == "player")), change 'self' to 'from'. Between this statement's brackets you'll see something like (if (other.classname == "player")), change 'other' to 'trace_ent'. Then fight against other players (or bots) and you'll see'em raise into the air a lot fast!!
This is because 'other' won't work with traceline(), and the player don't raise into the air.
-

Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
I also know that this bug only exists in quakeworld and is great fun for shooting players with the lightning gun while standing on the secret door on dm6.
It raises the door into the air, with you on it. Its great fun.
It raises the door into the air, with you on it. Its great fun.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest