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Did you know...

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Did you know...

Postby Orion » Wed Apr 25, 2007 11:40 pm

...that LightningDamage() has a bug? This is why the shocked player don't raise in the air it he's on ground.

At LightningDamage(), you'll see something like (if (self.classname == "player")), change 'self' to 'from'. Between this statement's brackets you'll see something like (if (other.classname == "player")), change 'other' to 'trace_ent'. Then fight against other players (or bots) and you'll see'em raise into the air a lot fast!!

This is because 'other' won't work with traceline(), and the player don't raise into the air.
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Postby Spike » Thu Apr 26, 2007 2:01 am

I also know that this bug only exists in quakeworld and is great fun for shooting players with the lightning gun while standing on the secret door on dm6.
It raises the door into the air, with you on it. Its great fun.
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