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not *exactly* QC

Posted: Thu Aug 04, 2016 8:42 am
by hondobondo
i'm trying to do something very strange, at least for me
i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in game, but how do i flip them over. fimg can flip them, but it removes the alpha channel (or whatever it is that removes the sprite background in game)
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Re: not *exactly* QC

Posted: Thu Aug 04, 2016 8:54 am
by hondobondo
nevermind
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closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool

Re: not *exactly* QC

Posted: Sun Aug 07, 2016 1:39 am
by hondobondo
this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh

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Re: not *exactly* QC

Posted: Wed Aug 10, 2016 11:12 pm
by hondobondo
its fixed i guess

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sprites amirite?

also new version with everything is up
http://www.moddb.com/mods/bondos-superd ... al-edition
get the patch
http://www.moddb.com/mods/bondos-superd ... an-edition

Re: not *exactly* QC

Posted: Tue Aug 16, 2016 4:41 am
by ceriux
I'll check it out asap

Re: not *exactly* QC

Posted: Fri Aug 19, 2016 1:31 am
by hondobondo
ceriux wrote:I'll check it out asap
awesome