Do I remember right and QW has/had PW protection option for server?
Anyhow, how could we accomplish this in QC with DP ?
Im figuring we probably use KRIMZON_SV_PARSECLIENTCOMMAND and one way would be intercept the command for player name at connect to get a ' username ' field, then have the client input something in their config like - cl_pw blah and make cases for them in the parseclientcommand function we make.
I suppose we could maybe make a fancy custom one with csqc maybe?
PW protect DP server?
Re: PW protect DP server?
quakeworld has a 'password' cvar. client and server need to match. its kinda plain text though, so try to avoid connecting to the server from a public place.