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Sprinting

Discuss programming in the QuakeC language.

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Re: Sprinting

Postby Cobalt » Thu Aug 21, 2014 4:20 pm

Was curious so checked and found interesting stuff here:

http://dev.xonotic.org/projects/3/wiki/ ... _to_QuakeC

Also interesting that in addition to Startframe() you can also place an Endframe () .... [ called entry points ]

Decided to print the frametime float in both of those entry points, and in all cases it was the sys_ticrate value.....which I guess makes sense.



r00k wrote:im not 100% sure but i think it is 1 at the end of a frame
otherwise 0 so its not updating too often
this is how the player is slowed down in the watermove code
so i just modified it for this use.
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