Sprinting
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Re: Sprinting
Was curious so checked and found interesting stuff here:
http://dev.xonotic.org/projects/3/wiki/ ... _to_QuakeC
Also interesting that in addition to Startframe() you can also place an Endframe () .... [ called entry points ]
Decided to print the frametime float in both of those entry points, and in all cases it was the sys_ticrate value.....which I guess makes sense.
http://dev.xonotic.org/projects/3/wiki/ ... _to_QuakeC
Also interesting that in addition to Startframe() you can also place an Endframe () .... [ called entry points ]
Decided to print the frametime float in both of those entry points, and in all cases it was the sys_ticrate value.....which I guess makes sense.
r00k wrote:im not 100% sure but i think it is 1 at the end of a frame
otherwise 0 so its not updating too often
this is how the player is slowed down in the watermove code
so i just modified it for this use.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
16 posts
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