Sprinting

Discuss programming in the QuakeC language.
Cobalt
Posts: 445
Joined: Wed Jun 10, 2009 2:58 am
Location: New England, USA
Contact:

Re: Sprinting

Post by Cobalt »

Was curious so checked and found interesting stuff here:

http://dev.xonotic.org/projects/3/wiki/ ... _to_QuakeC

Also interesting that in addition to Startframe() you can also place an Endframe () .... [ called entry points ]

Decided to print the frametime float in both of those entry points, and in all cases it was the sys_ticrate value.....which I guess makes sense.


r00k wrote:im not 100% sure but i think it is 1 at the end of a frame
otherwise 0 so its not updating too often
this is how the player is slowed down in the watermove code
so i just modified it for this use.
Post Reply