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Quakec Function Doubt

Discuss programming in the QuakeC language.

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Postby frag.machine » Sun Dec 10, 2006 2:23 pm

FrikaC wrote:Zombies (and all monsters) don't really move and therefore can't trigger a touch.


I know this mod (Total Destruction). Actually it's just the player using the zombie model, so the trigger should be fired (and it is in NQ).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby vegetous » Sun Dec 10, 2006 3:57 pm

The function works fine in NQ, but it does not works in QW! :(
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Postby RenegadeC » Mon Dec 11, 2006 2:28 pm

vegetous wrote:The function works fine in NQ, but it does not works in QW! :(


Pretty sure .touchs works different in QW than in NQ.
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