Ack server crash
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Ack server crash
got a weird error with just a simple op code msg
STOREP_F 213(?] 730(B546L542) 0.0
any idea what this would be?
im thinging its accessing a pointer to a client entity thats invalid,
ie. game ends and its in the process of handling data in a link list as a player disconnects ??
:O
STOREP_F 213(?] 730(B546L542) 0.0
any idea what this would be?
im thinging its accessing a pointer to a client entity thats invalid,
ie. game ends and its in the process of handling data in a link list as a player disconnects ??
:O
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
please do three things.
1: give us the sourcecode for the function this occurs in.
2: tell us which qccompiler you are using
3: tell us which engine you are using (not really the engine's fault, but helps for debugging).
I believe this most commonly happens as the result of a mismatched type in a function call somewhere, so make sure you fix the warnings your qcc gives (and if it doesn't give any, use frikqcc or fteqcc).
1: give us the sourcecode for the function this occurs in.
2: tell us which qccompiler you are using
3: tell us which engine you are using (not really the engine's fault, but helps for debugging).
I believe this most commonly happens as the result of a mismatched type in a function call somewhere, so make sure you fix the warnings your qcc gives (and if it doesn't give any, use frikqcc or fteqcc).
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
I'm using Frikqcc, mostly i didnt report the fucntion cause it didnt report on in the error. Though after some tinkering, i have found it to crash again (tonight) in an inbeded linklist like
- Code: Select all
xteam = boss.next_team;
while (xteam !=world)
{
player = xteam.next_player;
while (player !=world)
{
blah blah
player = player.next_player;
}
xteam = xteam.next_team;
}
i have changed the while to a "for" loop maybe that will help
as the while got runaway loop errors, but only when xteam players were > 5, not sure why cause quake (proquake) crashes after 100,000 iterations for runaway loops
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
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