Hey there, i have been tinkering with a project of mine and come to the conclusion that i really need lag reconcilliation.
Problem is i dont know where to even start, i have been looking at the xonotic source but still havnt gotten any smarter.
Anyone have any advice?
If anyone wants to delve into this i am willing to pay for it to get done as i really need it to go forward.
Lag reconcilliation?
Re: Lag reconcilliation?
You mean lag compensation?
This is a good article to read:
https://developer.valvesoftware.com/wik ... Networking
This is a good article to read:
https://developer.valvesoftware.com/wik ... Networking
Re: Lag reconcilliation?
Thanks for the reply, im aware of how it works.jitspoe wrote:You mean lag compensation?
This is a good article to read:
https://developer.valvesoftware.com/wik ... Networking
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans
http://www.ra.is/unlagged/
My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
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Re: Lag reconcilliation?
Not sure if this helps, but it's a good reading on Q3 networking anyway: http://trac.bookofhook.com/bookofhook/t ... Networkingpitchatan wrote:Thanks for the reply, im aware of how it works.jitspoe wrote:You mean lag compensation?
This is a good article to read:
https://developer.valvesoftware.com/wik ... Networking
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans
http://www.ra.is/unlagged/
My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Re: Lag reconcilliation?
Hehe didnt really help me, though a good read anyway.frag.machine wrote:Not sure if this helps, but it's a good reading on Q3 networking anyway: http://trac.bookofhook.com/bookofhook/t ... Networkingpitchatan wrote:Thanks for the reply, im aware of how it works.jitspoe wrote:You mean lag compensation?
This is a good article to read:
https://developer.valvesoftware.com/wik ... Networking
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans
http://www.ra.is/unlagged/
My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
If anyone is interested in this xonotic has backwards reconcilliation working very well.
Has left me scratching my head though.