Lag reconcilliation?

Discuss programming in the QuakeC language.
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pitchatan
Posts: 31
Joined: Sun Aug 10, 2008 6:54 pm
Location: sweden

Lag reconcilliation?

Post by pitchatan »

Hey there, i have been tinkering with a project of mine and come to the conclusion that i really need lag reconcilliation.
Problem is i dont know where to even start, i have been looking at the xonotic source but still havnt gotten any smarter.

Anyone have any advice?

If anyone wants to delve into this i am willing to pay for it to get done as i really need it to go forward.
jitspoe
Posts: 217
Joined: Mon Jan 17, 2005 5:27 am

Re: Lag reconcilliation?

Post by jitspoe »

You mean lag compensation?

This is a good article to read:

https://developer.valvesoftware.com/wik ... Networking
pitchatan
Posts: 31
Joined: Sun Aug 10, 2008 6:54 pm
Location: sweden

Re: Lag reconcilliation?

Post by pitchatan »

jitspoe wrote:You mean lag compensation?

This is a good article to read:

https://developer.valvesoftware.com/wik ... Networking
Thanks for the reply, im aware of how it works.
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans

http://www.ra.is/unlagged/

My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Lag reconcilliation?

Post by frag.machine »

pitchatan wrote:
jitspoe wrote:You mean lag compensation?

This is a good article to read:

https://developer.valvesoftware.com/wik ... Networking
Thanks for the reply, im aware of how it works.
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans

http://www.ra.is/unlagged/

My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
Not sure if this helps, but it's a good reading on Q3 networking anyway: http://trac.bookofhook.com/bookofhook/t ... Networking
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
pitchatan
Posts: 31
Joined: Sun Aug 10, 2008 6:54 pm
Location: sweden

Re: Lag reconcilliation?

Post by pitchatan »

frag.machine wrote:
pitchatan wrote:
jitspoe wrote:You mean lag compensation?

This is a good article to read:

https://developer.valvesoftware.com/wik ... Networking
Thanks for the reply, im aware of how it works.
There is a fairly good walkthrough of the code and how reconcilliation works in q3, aswell as clientside shenanigans

http://www.ra.is/unlagged/

My problem is im not really a programmer.
Outside of tinkering with movement, tracelines and simple functions i really dont even know where to begin creating something like this.
Not sure if this helps, but it's a good reading on Q3 networking anyway: http://trac.bookofhook.com/bookofhook/t ... Networking
Hehe didnt really help me, though a good read anyway.
If anyone is interested in this xonotic has backwards reconcilliation working very well.
Has left me scratching my head though.
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