Any to tell what model ezquake is crashing on?

Discuss programming in the QuakeC language.
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ratbert
Posts: 37
Joined: Thu Nov 19, 2009 3:47 pm

Any to tell what model ezquake is crashing on?

Post by ratbert »

Getting errors out of ezquake on a mod returning "R_DrawViewModel: bad modelindex" errors.
Weird part is when you first connect ezquake it comes back with the error.
Do a reconnect with client still active it will connect the server mod and run just find (at least far as I can tell).

Any way to setup ezquake client to tell what model it does not like or what?

Thanks for any help given.
Spike
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Re: Any to tell what model ezquake is crashing on?

Post by Spike »

make sure you're not calling the precache builtin mid-game.
FTE is fine with it though, so will accept it just fine if your code does it.
assuming you're using an FTE server, set developer to 1 on the server. this will result in some sort of 'Delayed model precache: foo.mdl' print, presumably when a client first connects.
ratbert
Posts: 37
Joined: Thu Nov 19, 2009 3:47 pm

Re: Any to tell what model ezquake is crashing on?

Post by ratbert »

Spike wrote:make sure you're not calling the precache builtin mid-game.
FTE is fine with it though, so will accept it just fine if your code does it.
assuming you're using an FTE server, set developer to 1 on the server. this will result in some sort of 'Delayed model precache: foo.mdl' print, presumably when a client first connects.
Yup mod is running off a FTE server. Will try that thanks.
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