tutorbot and teamplay..
Moderator: InsideQC Admins
17 posts
• Page 2 of 2 • 1, 2
Re: tutorbot and teamplay..
i will post my results, im still busy "hardwiring" the bots with the entire weapon handling.
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drm_wayne - Posts: 232
- Joined: Sat Feb 11, 2012 5:47 pm
Re: tutorbot and teamplay..
how do i need to change the spawn impulses??
Im kinda stuck there...
EDIT: nevermind, i got it finally to work..
I made 2 different functions to add bots, create_axisbot (impulse 100) and create_alliedbot (impulse 100),
and changed the ai to ignore friendly teammates
Im kinda stuck there...
EDIT: nevermind, i got it finally to work..
I made 2 different functions to add bots, create_axisbot (impulse 100) and create_alliedbot (impulse 100),
and changed the ai to ignore friendly teammates
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drm_wayne - Posts: 232
- Joined: Sat Feb 11, 2012 5:47 pm
17 posts
• Page 2 of 2 • 1, 2
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