tutorbot and teamplay..

Discuss programming in the QuakeC language.
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: tutorbot and teamplay..

Post by drm_wayne »

i will post my results, im still busy "hardwiring" the bots with the entire weapon handling.
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: tutorbot and teamplay..

Post by drm_wayne »

how do i need to change the spawn impulses??
Im kinda stuck there...

EDIT: nevermind, i got it finally to work..
I made 2 different functions to add bots, create_axisbot (impulse 100) and create_alliedbot (impulse 100),
and changed the ai to ignore friendly teammates :D
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