can quake read an external file ("file/monsterstats")
i want to check if file exists and if not create it.
if the file does exist then it will read var from the file. (health, name)
then assign those stats to it's own.
create/read external file.
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- Posts: 4
- Joined: Wed May 15, 2013 2:24 am
Re: create/read external file.
thanks.
doe anyone know how to set the player to alive after he died.
ive got the player respawning in singleplayer. but he just lay on the ground dead.
doe anyone know how to set the player to alive after he died.
ive got the player respawning in singleplayer. but he just lay on the ground dead.
Re: create/read external file.
Looks like its just
be more specific about what you've done in your mod
and how you want to become no longer dead, and under what circumstances?
Code: Select all
respawn()
and how you want to become no longer dead, and under what circumstances?
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- Posts: 4
- Joined: Wed May 15, 2013 2:24 am
Re: create/read external file.
my mod is based on bioshock.
here is the link.
http://www.moddb.com/games/bioquake
thanks. its working. now when the player dies he is respawned at the beginning of the map. but with half of the max health.
ill change it to the latest check point later.
here is the link.
http://www.moddb.com/games/bioquake
thanks. its working. now when the player dies he is respawned at the beginning of the map. but with half of the max health.
ill change it to the latest check point later.
Re: create/read external file.
why does your page say you're looking for a unity coder?
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- Posts: 4
- Joined: Wed May 15, 2013 2:24 am
Re: create/read external file.
The main version will be for quake. But I wanted to also make it in unity for pc.
I've been trying to learn unityscript ( like java) but it kinda difficult.
I'm coding the quake version, makeing the models, and most levels.
I've been trying to learn unityscript ( like java) but it kinda difficult.
I'm coding the quake version, makeing the models, and most levels.
Re: create/read external file.
*facepalm*endercraft4 wrote:my mod is based on bioshock.
Some important advice: Cease & desist orders aren't worth the loss of a teenager's huge amount of creative time. You will get one and they are no myth.
Instead, be original. Don't make Bioshock and call it a different name (common ignorant "avoid trademark and its totally okay!" tactic)
i should not be here