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what we haven't really done yet

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Postby FrikaC » Thu Oct 05, 2006 6:42 am

So what haven't we done?
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Postby Entar » Thu Oct 05, 2006 3:13 pm

FrikaC wrote:So what haven't we done?

That which can never truly be accomplished: the exhaustion of our own imaginations. That isn't to say our imaginations can't be exhausted, quite the contrary. However, it is near impossible for us to exhaust them, or come anywhere near doing so, on our own. Brainstorm with each other! Make use of new extensions! Be bold! In doing so, we each may come a little bit closer to that distant point in our minds, and on the way there, pick up a new level of ideas heretofore unseen.
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Postby Sajt » Thu Oct 05, 2006 10:26 pm

Thusly spake Entar.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby FrikaC » Fri Oct 06, 2006 7:16 am

yeah but name something.
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Postby RenegadeC » Thu Oct 12, 2006 4:55 am

FrikaC wrote:So what haven't we done?


A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.
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Postby Tei » Mon Oct 16, 2006 11:51 am

RenegadeC wrote:
FrikaC wrote:So what haven't we done?


A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.


This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global level alerts, maps with big rooms, a grapple hook, "sound level", and maybe some radar... He looks like doable! Only the map part is a problem :/
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Postby Quake Matt » Mon Oct 16, 2006 12:05 pm

Don't forget the various vision modes - they'd be tricky too!

I feel that Splinter Cell pretty much perfected the multiplayer spy game (at least when it was played 'properly'), so I'd rather be remaking a game that had plenty of potential, but never quite realised it. Probably Aliens vs Predator, I suppose, although decent wall-walking is hard to do...
Last edited by Quake Matt on Mon Oct 16, 2006 5:46 pm, edited 1 time in total.
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Postby RenegadeC » Mon Oct 16, 2006 1:18 pm

Tei wrote:
RenegadeC wrote:
FrikaC wrote:So what haven't we done?


A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.


This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global level alerts, maps with big rooms, a grapple hook, "sound level", and maybe some radar... He looks like doable! Only the map part is a problem :/


Pft, you don't need all that.
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Postby FrikaC » Wed Oct 18, 2006 7:07 am

RenegadeC wrote:
FrikaC wrote:So what haven't we done?


A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.


Didn't you start one once?
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Postby leileilol » Wed Oct 18, 2006 5:02 pm

i think that was a result of obsession/autism/adhd/somethnig because solid snake was soooo coooool
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Postby RenegadeC » Wed Oct 18, 2006 5:27 pm

CheapAlert wrote:i think that was a result of obsession/autism/adhd/somethnig because solid snake was soooo coooool


More like I started it, and stopped after I realized I sucked too much.

I started it, but it's far from stealth even if you could hide in a cardboard box, and actually sneak past enemies - I'd want one a little more complete.
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Postby Don Kael » Tue Nov 28, 2006 8:16 am

- A brand new system for models, such as skeleton animation (Half-Life).
- Sound system overhall

Oops. I think I might have strayed into engine code here. Oh well.
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Postby Preach » Tue Nov 28, 2006 8:28 am

Don Kael wrote:- A brand new system for models, such as skeleton animation (Half-Life).
- Sound system overhall

Oops. I think I might have strayed into engine code here. Oh well.


I remember one engine got HL mdl loading to work, which one was it?
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Postby Entar » Tue Nov 28, 2006 4:14 pm

FTEQW supports hlmdl.
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Postby Sajt » Tue Nov 28, 2006 5:32 pm

DP supports Ut2k3/2k4 PSK/PSA, ZYM, and DPM I think for skeletal formats. ZYM is created from HL SMDs I think.
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