what we haven't really done yet
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FrikaC wrote:So what haven't we done?
That which can never truly be accomplished: the exhaustion of our own imaginations. That isn't to say our imaginations can't be exhausted, quite the contrary. However, it is near impossible for us to exhaust them, or come anywhere near doing so, on our own. Brainstorm with each other! Make use of new extensions! Be bold! In doing so, we each may come a little bit closer to that distant point in our minds, and on the way there, pick up a new level of ideas heretofore unseen.
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Entar - Posts: 439
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- Location: At my computer
RenegadeC wrote:FrikaC wrote:So what haven't we done?
A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.
This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global level alerts, maps with big rooms, a grapple hook, "sound level", and maybe some radar... He looks like doable! Only the map part is a problem :/
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Tei - Posts: 193
- Joined: Mon Oct 25, 2004 12:22 pm
Don't forget the various vision modes - they'd be tricky too!
I feel that Splinter Cell pretty much perfected the multiplayer spy game (at least when it was played 'properly'), so I'd rather be remaking a game that had plenty of potential, but never quite realised it. Probably Aliens vs Predator, I suppose, although decent wall-walking is hard to do...
I feel that Splinter Cell pretty much perfected the multiplayer spy game (at least when it was played 'properly'), so I'd rather be remaking a game that had plenty of potential, but never quite realised it. Probably Aliens vs Predator, I suppose, although decent wall-walking is hard to do...
Last edited by Quake Matt on Mon Oct 16, 2006 5:46 pm, edited 1 time in total.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Tei wrote:RenegadeC wrote:FrikaC wrote:So what haven't we done?
A proper Quake based mod or TC based entirely or mostly focused on stealth like Splinter Cell or Metal Gear. There ya go.
This will need a better damage system, not only headshots, but legshots, blind with light, blind with gass grenades, alarm, better visibility, global level alerts, maps with big rooms, a grapple hook, "sound level", and maybe some radar... He looks like doable! Only the map part is a problem :/
Pft, you don't need all that.
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RenegadeC - Posts: 391
- Joined: Fri Oct 15, 2004 10:19 pm
- Location: The freezing hell; Canada
CheapAlert wrote:i think that was a result of obsession/autism/adhd/somethnig because solid snake was soooo coooool
More like I started it, and stopped after I realized I sucked too much.
I started it, but it's far from stealth even if you could hide in a cardboard box, and actually sneak past enemies - I'd want one a little more complete.
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RenegadeC - Posts: 391
- Joined: Fri Oct 15, 2004 10:19 pm
- Location: The freezing hell; Canada
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