player's angles_x gets reset to 0 but not angles_y?
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player's angles_x gets reset to 0 but not angles_y?
Having trouble getting the player's self.angles_x to stay set. Some background: I am trying to control the player camera in Xonotic (runs on Darkplaces) using a gyroscope I wear on my head. This gives me the Euler angle differences associated with me moving my head. I'm not currently using roll. My code:
I added this in PlayerPreThink() in cl_client.qc. I know it's working for yaw because I can see the view moving left and right. However pitch seems to get reset to 0 every frame or two. You would think this would result in shaking but instead I just see my view pointed up a constant amount (probably 10 degrees). Here is sample console output:
It was generated just by setting pitch_difference to -10 and yaw_difference to -1. As you can see, something is resetting self.angles_x to 0 whereas it is leaving self.angles_y alone. I have already grepped the rest of the Darkplaces quakec source and I couldn't find where it is doing this.
Does anyone have any insight? Maybe I need to put my code somewhere else? Thanks in advance.
- Code: Select all
print("self.angles before is", vtos(self.angles));
self.angles_x += pitch_difference;
self.angles_y += yaw_difference;
print(", after is ", vtos(self.angles), "\n");
self.fixangle = TRUE;
I added this in PlayerPreThink() in cl_client.qc. I know it's working for yaw because I can see the view moving left and right. However pitch seems to get reset to 0 every frame or two. You would think this would result in shaking but instead I just see my view pointed up a constant amount (probably 10 degrees). Here is sample console output:
- Code: Select all
self.angles before is' 0.0 32.7 0.0', after is '-10.0 31.7 0.0'
self.angles before is'-10.0 31.7 0.0', after is '-20.0 30.7 0.0'
self.angles before is'-20.0 30.7 0.0', after is '-30.0 29.7 0.0'
self.angles before is' 0.0 30.7 0.0', after is '-10.0 29.7 0.0'
self.angles before is' 0.0 30.7 0.0', after is '-10.0 29.7 0.0'
self.angles before is'-10.0 29.7 0.0', after is '-20.0 28.7 0.0'
self.angles before is' 0.0 28.7 0.0', after is '-10.0 27.7 0.0'
self.angles before is'-10.0 27.7 0.0', after is '-20.0 26.7 0.0'
self.angles before is'-20.0 26.7 0.0', after is '-30.0 25.7 0.0'
self.angles before is' 0.0 26.7 0.0', after is '-10.0 25.7 0.0'
self.angles before is' 0.0 26.7 0.0', after is '-10.0 25.7 0.0'
self.angles before is'-10.0 25.7 0.0', after is '-20.0 24.7 0.0'
self.angles before is' 0.0 24.7 0.0', after is '-10.0 23.7 0.0'
self.angles before is'-10.0 23.7 0.0', after is '-20.0 22.7 0.0'
self.angles before is'-20.0 22.7 0.0', after is '-30.0 21.7 0.0'
self.angles before is' 0.0 22.7 0.0', after is '-10.0 21.7 0.0'
self.angles before is' 0.0 22.7 0.0', after is '-10.0 21.7 0.0'
self.angles before is'-10.0 21.7 0.0', after is '-20.0 20.7 0.0'
self.angles before is' 0.0 20.7 0.0', after is '-10.0 19.7 0.0'
self.angles before is'-10.0 19.7 0.0', after is '-20.0 18.7 0.0'
self.angles before is'-20.0 18.7 0.0', after is '-30.0 17.7 0.0'
self.angles before is' 0.0 18.7 0.0', after is '-10.0 17.7 0.0'
self.angles before is' 0.0 18.7 0.0', after is '-10.0 17.7 0.0'
self.angles before is'-10.0 17.7 0.0', after is '-20.0 16.7 0.0'
It was generated just by setting pitch_difference to -10 and yaw_difference to -1. As you can see, something is resetting self.angles_x to 0 whereas it is leaving self.angles_y alone. I have already grepped the rest of the Darkplaces quakec source and I couldn't find where it is doing this.
Does anyone have any insight? Maybe I need to put my code somewhere else? Thanks in advance.
- kawadahitomi
- Posts: 3
- Joined: Sun Oct 28, 2012 8:17 pm
Re: player's angles_x gets reset to 0 but not angles_y?
lookspring is "0"
must be something else ...
- kawadahitomi
- Posts: 3
- Joined: Sun Oct 28, 2012 8:17 pm
Re: player's angles_x gets reset to 0 but not angles_y?
maybe controlling the camera with csqc
hi, I am nahuel, I love quake and qc.
-

Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
Re: player's angles_x gets reset to 0 but not angles_y?
found in SV_PlayerPhysics() in cl_physics.qc:
commenting out self.angles_x = 0; seems to have solved that problem ...
- Code: Select all
if (!self.fixangle && !g_bugrigs)
{
self.angles_x = 0;
self.angles_y = self.v_angle_y;
self.angles_z = 0;
}
commenting out self.angles_x = 0; seems to have solved that problem ...
- kawadahitomi
- Posts: 3
- Joined: Sun Oct 28, 2012 8:17 pm
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