Possible to rotate entity bounding box?

Discuss programming in the QuakeC language.
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Mexicouger
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Possible to rotate entity bounding box?

Post by Mexicouger »

Is this possible in Darkplaces?
Spike
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Re: Possible to rotate entity bounding box?

Post by Spike »

only if both entities use ODE physics (SOLID_BSP entities implicitly do so, but cannot be moved by ode and do not collide with each other).
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