Is this not possible? I can't seem to use tags in first person. When I spawn an entity on a tag for MD3 in first person, it goes straight to world '0 0 0'.
Am I trying to do something not possible, or how do I do it?
Darkplaces setattachment in First Person?
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Re: Darkplaces setattachment in First Person?
the player is an entity just like any other, but its worth noting that its normally skipped over.
however, DP still needs to add it for mirrors+shadows+etc, so I've no idea how it could not be a valid target for tags.
does cl_movement 0 fix anything?
Either way, you're probably better off using the entity .viewentityforclient extension/field instead, as a way to directly attach entities to the view (for view bob and stuff too). Better off, that is, if making a second viewmodel really is your aim.
however, DP still needs to add it for mirrors+shadows+etc, so I've no idea how it could not be a valid target for tags.
does cl_movement 0 fix anything?
Either way, you're probably better off using the entity .viewentityforclient extension/field instead, as a way to directly attach entities to the view (for view bob and stuff too). Better off, that is, if making a second viewmodel really is your aim.
Re: Darkplaces setattachment in First Person?
Hello Mexicouger,
I also once searched for a tutorial about how to use the "setattachment" correctly in DarkPlaces.
And I found a nice tutorial from Supa and jimmmy on this forum:
http://forums.inside3d.com/viewtopic.php?f=2&t=261
It is a must-read for you.
Then, just like Spike said, I was not happy with "setattachment" and went on to ".viewentityforclient".
This extension did the trick for me in the end.
What I wanted to do:
Stick a view-weapon model to the player in 1st person. Which is animated and follows the players movement fluently.
My task was to stick a almost transparent viewmodel when player uses the ring of shadows.
As you know, normaly the view-weapon is not shown/rendered during this in 1st person.
If this is any help for you, this is how I have done it:
Open client.qc and find CheckPowerups () and paste this to the end of:
if (self.invisible_finished)
{
...
}
Adjust the setorigin to any value you want for your specific needs.
This is a small clip that shows the above code in-game:
http://www.youtube.com/watch?v=Ki77zj7C58k&feature=plcp
If you need more examples of how to use ".viewmodelforclient", you will find the code how to add beautiful muzzleflashes in 1st person.
That is a perfect aplication for ".viewmodelforclient".
Also Nexuiz´s source is showing many different code with ".viewmodelforclient"and "setattachment" combined.
I hope this helps you a little bit.
Best wishes,
Seven
I also once searched for a tutorial about how to use the "setattachment" correctly in DarkPlaces.
And I found a nice tutorial from Supa and jimmmy on this forum:
http://forums.inside3d.com/viewtopic.php?f=2&t=261
It is a must-read for you.
Then, just like Spike said, I was not happy with "setattachment" and went on to ".viewentityforclient".
This extension did the trick for me in the end.
What I wanted to do:
Stick a view-weapon model to the player in 1st person. Which is animated and follows the players movement fluently.
My task was to stick a almost transparent viewmodel when player uses the ring of shadows.
As you know, normaly the view-weapon is not shown/rendered during this in 1st person.
If this is any help for you, this is how I have done it:
Open client.qc and find CheckPowerups () and paste this to the end of:
if (self.invisible_finished)
{
...
}
Code: Select all
newmis = spawn();
newmis.movetype = MOVETYPE_NONE;
newmis.solid = SOLID_NOT;
newmis.viewmodelforclient = self;
newmis.owner = self;
newmis.alpha = 0.3;
setmodel(newmis, self.weaponmodel);
setsize(newmis, '0 0 0', '0 0 0');
setorigin(newmis, '0 0 0');
newmis.frame = self.weaponframe;
newmis.nextthink = time;
newmis.think = SUB_Remove;
This is a small clip that shows the above code in-game:
http://www.youtube.com/watch?v=Ki77zj7C58k&feature=plcp
If you need more examples of how to use ".viewmodelforclient", you will find the code how to add beautiful muzzleflashes in 1st person.
That is a perfect aplication for ".viewmodelforclient".
Also Nexuiz´s source is showing many different code with ".viewmodelforclient"and "setattachment" combined.
I hope this helps you a little bit.
Best wishes,
Seven