Classes in QuakeC

Discuss programming in the QuakeC language.
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JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Classes in QuakeC

Post by JasonX »

Having a background in Unreal Tournament modding, i'm a big fan of Unreal Script. It sure has it's flaws, but it allows you to create a very organized and modular codebase. So far, i'm having problems with QuakeC and procedural programming. the code ends up being quite a mess. I'm just curious that no one ever discussed adding classes to the QuakeC interpreter. Not only that would be a huge step forward, but we could make modding much easier (extending the base game, for example).
qbism
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Joined: Thu Nov 04, 2004 5:51 am
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Re: Classes in QuakeC

Post by qbism »

There's likely more traction for replacing or supplementing qc with an existing standard scripting language. Search this forum for lua, as an example.
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: Classes in QuakeC

Post by JasonX »

This has already been done: http://qwpython.sourceforge.net/
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