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Classes in QuakeC

Discuss programming in the QuakeC language.

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Classes in QuakeC

Postby JasonX » Fri Apr 13, 2012 2:20 am

Having a background in Unreal Tournament modding, i'm a big fan of Unreal Script. It sure has it's flaws, but it allows you to create a very organized and modular codebase. So far, i'm having problems with QuakeC and procedural programming. the code ends up being quite a mess. I'm just curious that no one ever discussed adding classes to the QuakeC interpreter. Not only that would be a huge step forward, but we could make modding much easier (extending the base game, for example).
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Re: Classes in QuakeC

Postby qbism » Fri Apr 13, 2012 3:02 am

There's likely more traction for replacing or supplementing qc with an existing standard scripting language. Search this forum for lua, as an example.
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Re: Classes in QuakeC

Postby JasonX » Fri Apr 13, 2012 3:05 am

This has already been done: http://qwpython.sourceforge.net/
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