Classes in QuakeC
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Classes in QuakeC
Having a background in Unreal Tournament modding, i'm a big fan of Unreal Script. It sure has it's flaws, but it allows you to create a very organized and modular codebase. So far, i'm having problems with QuakeC and procedural programming. the code ends up being quite a mess. I'm just curious that no one ever discussed adding classes to the QuakeC interpreter. Not only that would be a huge step forward, but we could make modding much easier (extending the base game, for example).
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
Re: Classes in QuakeC
There's likely more traction for replacing or supplementing qc with an existing standard scripting language. Search this forum for lua, as an example.
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qbism - Posts: 1236
- Joined: Thu Nov 04, 2004 5:51 am
Re: Classes in QuakeC
This has already been done: http://qwpython.sourceforge.net/
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
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