custom monster macros n stuff - crash?
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custom monster macros n stuff - crash?
hey this compiles fine and everything, but why does it cause quake to crash after the map loads?
- Code: Select all
void() army_walk1 =[ $run1, army_walk2 ] {
if (random() < 0.2)
sound (self, CHAN_VOICE, "soldier/idle.wav", 1, ATTN_IDLE);
ai_run(11);};
void() army_walk2 =[ $run2, army_walk3 ] {ai_walk(15);};
void() army_walk3 =[ $run3, army_walk4 ] {ai_walk(10);};
void() army_walk4 =[ $run4, army_walk5 ] {ai_walk(10);};
void() army_walk5 =[ $run5, army_walk6 ] {ai_walk(8);};
void() army_walk6 =[ $run6, army_walk7 ] {ai_walk(15);};
void() army_walk7 =[ $run7, army_walk8 ] {ai_walk(10);};
void() army_walk8 =[ $run8, army_walk1 ] {ai_walk(8);};
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: custom monster macros n stuff - crash?
Is there a reason for why you are calling ai_run in an idle walk sequence?
aut viam inveniam aut faciam
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Supa - Posts: 164
- Joined: Tue Oct 26, 2004 8:10 am
Re: custom monster macros n stuff - crash?
right as i posted that (after searching though for like 30 mins) i found it -.- it wasnt supposed to be but i guess i overlooked it. thanks i was going to delete this but i figured it out. thanks for your quick reply.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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