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md3 models with DP ?

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md3 models with DP ?

Postby Dr.Clive » Sat Nov 13, 2004 6:35 pm

hi,

i am currently learning the qc stuff and playing around with these thingie ;-) and i read that the dp engine can handle md3 models, but i never used md3 before and i have no idea how to implement the models, can anyone help me with this ?


cheers,
Clive
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Postby leileilol » Sat Nov 13, 2004 7:11 pm

Simple.

Load an MD3 instead of an MDL :D
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Postby Dr.Clive » Sat Nov 13, 2004 7:28 pm

:oops: thanks, it works, yay :D

okay now i have the model but how do i use the animation like reloading ?
and i must move the model from the middle to the right side because the rifle looks like a stuff ^^*


cheers,
clive
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Postby KakesaR » Sun Nov 14, 2004 10:52 am

Refer to some of the tutorials on this site about adding new frames and things, and see if you can work out how to do it after reading them.
You'll have to add in the coding to make the rifle reload after firing, too.

As for the part how you want it on the right side, i'm not sure :cry: I'm only new aswell.
It could be something to do with the properties of the model, or something in the actual coding.. someone else will help you out,
or if you're impatient, try to find some other tutorials to do with it.
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Postby Dr.Clive » Sun Nov 14, 2004 12:47 pm

thanks for the reply , i thought the "New .mdl Frames" tutorial was only for the attack sequence , i should read the tutorial complete before im talking nonsense _._,,

i thought last night over this problem and iam not sure but isnt there a config command for this ?


cheers,
Clive ;-)
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Postby leileilol » Sun Nov 14, 2004 3:46 pm

There's no cvar to instantly enable "q3a player models".


I think this was vortex's, hope this might help.

Image
Last edited by leileilol on Mon Nov 15, 2004 12:27 pm, edited 1 time in total.
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Postby noctrun » Mon Nov 15, 2004 12:23 pm

sorry cheapalert, but I have to ask you to take that file down, as it is my mod repackaged with material copyrighted by id software

the original version is still available here

the only thing relevant to this tread is the qc source anyways
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Postby leileilol » Mon Nov 15, 2004 12:26 pm

Crapen, sorry.

Had to rezip it to make things a bit convenient for some modders, because if they don't have the files, they'll go "ah fuck this!"
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Postby Wazat » Mon Nov 15, 2004 3:21 pm

How would someone place this in their mod? I mean legally... would we have to go grab a different player model that's authorized for use?
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Postby leileilol » Mon Nov 15, 2004 6:52 pm

If it had ranger's same frame macros and we had permission, then yeah.
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Postby Dr.Clive » Mon Nov 15, 2004 9:59 pm

this is damn cool :D
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