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64bit, windows, quakeC

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64bit, windows, quakeC

Postby r00k » Tue Aug 15, 2006 3:56 pm

I have developed a mod, that runs flawless on my linux server,
but when transferring to a windows platform i get runaway loop errors more often that not without any code changes. It seems like a while loop that is nested in a loop thru the players get caught.
Is there a way in windows to make it less sensitive or should i add some type of delay in startframe ;O any suggestions would be helpful thanks
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Postby FrikaC » Tue Aug 15, 2006 11:05 pm

There should be no difference at all.
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Postby Sajt » Tue Aug 15, 2006 11:46 pm

Are you using the windows and linux builds of the same engine?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby spamalam » Sun Aug 20, 2006 8:27 pm

I got a weird windows vs linux mod thing too. On every windows machine i try, I kick the ball and it does what its supposed to (flies through the air and bounces around). On Ubuntu, same code, same engine, and it releases the ball but it doesn't move from the spot it was kicked from.

Both are the darkplaces engine.

Very odd.
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Postby Sajt » Sun Aug 20, 2006 10:49 pm

Are you using the same build of DarkPlaces on windows and linux?
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Postby spamalam » Wed Aug 23, 2006 11:20 pm

Sajt wrote:Are you using the same build of DarkPlaces on windows and linux?


yes, same version (both latest) or darkplaces
OSes:
Windows XP SP2 32bit
Ubuntu latest AMD64
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