64bit, windows, quakeC
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64bit, windows, quakeC
I have developed a mod, that runs flawless on my linux server,
but when transferring to a windows platform i get runaway loop errors more often that not without any code changes. It seems like a while loop that is nested in a loop thru the players get caught.
Is there a way in windows to make it less sensitive or should i add some type of delay in startframe ;O any suggestions would be helpful thanks
but when transferring to a windows platform i get runaway loop errors more often that not without any code changes. It seems like a while loop that is nested in a loop thru the players get caught.
Is there a way in windows to make it less sensitive or should i add some type of delay in startframe ;O any suggestions would be helpful thanks
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
I got a weird windows vs linux mod thing too. On every windows machine i try, I kick the ball and it does what its supposed to (flies through the air and bounces around). On Ubuntu, same code, same engine, and it releases the ball but it doesn't move from the spot it was kicked from.
Both are the darkplaces engine.
Very odd.
Both are the darkplaces engine.
Very odd.
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spamalam - Posts: 31
- Joined: Mon Jul 10, 2006 7:15 am
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