creating ambient sounds

Discuss programming in the QuakeC language.
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thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

creating ambient sounds

Post by thommoboy »

i know there is another topic for this but its useless...

so

how do i create a wav file that will play as an ambient sound

or

how can i make another way of making a sound ambient?
thommoboy
Posts: 95
Joined: Mon Nov 21, 2011 6:35 am

Re: creating ambient sounds

Post by thommoboy »

how did i miss that XD
Cobalt
Posts: 445
Joined: Wed Jun 10, 2009 2:58 am
Location: New England, USA
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Re: creating ambient sounds

Post by Cobalt »

One thing I learned the hard way thanks to Lord Havoc was that you cannot call an ambientsound function during a MP game. It will add to the sign-on packet for a new client connecting because I guess its more or less a permanent / static entity, and crashes the server.
drm_wayne
Posts: 232
Joined: Sat Feb 11, 2012 5:47 pm

Re: creating ambient sounds

Post by drm_wayne »

The other way to simulate ambient sounds is:

use mp3/ogg or cd tracks and define them in worldcraft / hammer editor.
(map1.bsp plays track01.mp3 (war ambience, map2.bsp plays track02.mp3 (factory ambience etc...)
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