creating ambient sounds
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creating ambient sounds
i know there is another topic for this but its useless...
so
how do i create a wav file that will play as an ambient sound
or
how can i make another way of making a sound ambient?
so
how do i create a wav file that will play as an ambient sound
or
how can i make another way of making a sound ambient?
- thommoboy
- Posts: 95
- Joined: Mon Nov 21, 2011 6:35 am
Re: creating ambient sounds
how did i miss that XD
- thommoboy
- Posts: 95
- Joined: Mon Nov 21, 2011 6:35 am
Re: creating ambient sounds
One thing I learned the hard way thanks to Lord Havoc was that you cannot call an ambientsound function during a MP game. It will add to the sign-on packet for a new client connecting because I guess its more or less a permanent / static entity, and crashes the server.
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Cobalt - Posts: 445
- Joined: Wed Jun 10, 2009 2:58 am
- Location: New England, USA
Re: creating ambient sounds
The other way to simulate ambient sounds is:
use mp3/ogg or cd tracks and define them in worldcraft / hammer editor.
(map1.bsp plays track01.mp3 (war ambience, map2.bsp plays track02.mp3 (factory ambience etc...)
use mp3/ogg or cd tracks and define them in worldcraft / hammer editor.
(map1.bsp plays track01.mp3 (war ambience, map2.bsp plays track02.mp3 (factory ambience etc...)
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drm_wayne - Posts: 232
- Joined: Sat Feb 11, 2012 5:47 pm
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